The Bureau of Reclaimed Spaces in Act II seems to represent political ideology. The Bureau’s repurposing of buildings embodies governmental and capitalistic ideology. Act III furthers capitalistic ideology during a visit to the distillery, where Conway becomes indebted to the distillery after turning down a job there.
Act II of KRZ also contains some religious ideology, in the form of a mass with no congregation present. Strangely, the mass is held by one non-religious person who plays recordings of previous sermons. There’s also mention of some religious rituals. Weird.
KRZ contains a variety of verbal, visual and musical intelligence. The game itself is a beautifully crafted interactive narrative. Music is present in scenes from each act. Perhaps the best example from KRZ is the ‘choose the lyrics’ song performance from Act III.